My Life,  Runic Tales

Good Tidings!

I hope all is well for those of you still stumbling onto this blog. (Well, I mean I hope everyone out there is doing well, not just those who come here to read my words….)

So… I do have an announcement to make. But not today… not quite yet. Stars are still being aligned, courses charted, that sort of thing. But soon. I do have a few things to chat about today though…

After a very long departure window, I have left my position as senior technical lead at NAIT (a polytechnic in Edmonton). It was a wonderful experience that allowed me to learn many new things. Our team at NAIT (the Centre for Innovative Media) accomplished many things, including assisting with patient rehabilitation gaming software as well as VR, and AR projects. I learned a lot and really appreciate the opportunity to explore the augmented and virtual reality spaces. The largest and most intensive project we undertook was the construction of a motion capture studio — while the funding was previously secured we still had to find a home for it, build a space, acquire motion capture cameras (through procurement), and even (safely) climb ladders to install the system! I very much appreciate all the effort the team put into this. I definitely encourage studios (both local and remote) to check in with Skylar at NAIT if you want access to a 18-camera VICON motion capture lab. Rates are reasonable and the team is fantastic to work with.

Each day brought new things to learn and overall NAIT was full of awesome people to work with and many memorable experiences. But it also helped propel me to do something I have thought about a lot since leaving BioWare. At NAIT I became responsible for more aspects of management than I had in the past and tackling those tasks helped give me the confidence to start my own company. So I have.

What the company is actually going to do will have to wait for the announcement piece I’ve been alluding to over the past while, but if you are curious, you can jump onto my newsletter (where I’m also serializing my second Lazy Designer book, with a new section every few weeks). I should be able to speak more about what I am up to by the end of summer.

And I’m also doing consulting work on a videogame as well… so definitely keeping busy and I have a lot to chat about. So many exciting things to catch you all up on!


Hey there! If you would like to know more about my past experiences with BioWare and beyond, I recently did an interview over at medium with Blackbird. Check it out!

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.

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