Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights.
I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of players it was used as a small-scale MMO, a teaching tool, and many other things. I have always been really proud of the game.
Last month Beamdog released the Enhanced Edition for Neverwinter Nights. I have been busy on other projects and have only been tangentially involved with NWN:EE but at home, I’ve been playing around with this updated version, primarily showing my kids — who weren’t around back when the game originally came out. I’ve been pleased to watch them mess around with the toolset and check out their creations in-game. I am hoping with the improvements and future updates that this promises an even longer life for Neverwinter Nights!
Check out the Beamdog blog post if you would like more information: http://blog.beamdog.com/2018/03/neverwinter-nights-enhanced-edition_27.html