Video Game Design

Neverwinter Nights

Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights.

I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of players it was used as a small-scale MMO, a teaching tool, and many other things. I have always been really proud of the game.

Last month Beamdog released the Enhanced Edition for Neverwinter Nights. I have been busy on other projects and have only been tangentially involved with NWN:EE but at home, I’ve been playing around with this updated version, primarily showing my kids — who weren’t around back when the game originally came out. I’ve been pleased to watch them mess around with the toolset and check out their creations in-game. I am hoping with the improvements and future updates that this promises an even longer life for Neverwinter Nights!

Check out the Beamdog blog post if you would like more information:

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.

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