• Video Game Design

    Neverwinter Nights

    Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights. I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of players it was used as a small-scale MMO, a teaching tool, and many other things. I have always been really proud of the game. Last month Beamdog released the Enhanced Edition for Neverwinter Nights. I have been busy on other projects and have only been tangentially involved with NWN:EE but at home, I’ve been playing…