Monthly Archives: February 2014

Minecraft – Everything a RPG Should Not Be

While RPGs seldom are on the cutting edge of visual quality (unlike shooters) there’s always been a continual player expectation for improved graphics. Over the past decade or so there’s been a push towards realism and a higher visual fidelity — resulting in an escalation of costs to develop large-scale RPG projects. And then a […]

Time Travel!

Well, not really time travel. Sorry. Haven’t got that figured out just yet. But I noticed that David Gaider (you know that writer guy from BioWare that I used to work with) recently posted a discussion of the early days of Dragon Age. I thought some of you might be interested. http://dgaider.tumblr.com/post/76176525033/on-the-early-days-of-dragon-age There’s also a […]

Toys!

I totally forgot to post some pictures of the toys that the kids got over the holidays. Here’s some highlights: (Does posting pics get me out of needing to actually write a post today? For those who want an update… book 4 of the Lazy Designer is done… I’m just doing some final tweaking and […]