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Lazy Designer…
I’ve been working on several Unity projects, none of them are “real games”, just continuations of prototype work. I wanted to see how deploying the web version of Unity went and ran into some snags last week. Ultimately I needed to extract the kid’s game I was working on from the project that had all my prototype scenes — to get rid of some Windows dependencies. That’s done and I’ve uploaded the kid’s game so he can play it on his computer. (It also means though that when I revisit my game-in-progess I need to redo how I handled the conversation system since it relies on some data mechanisms unavailable…
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Read Some Oomph – New Anthology Available
This anthology contains my story ‘Great White’. Table of contents: “Hat Trick” – Beth Cato “Power Line Dreams” – A.J. Fitzwater “Exact Change” – Christine Morgan and Lucas Williams “Short Circuit” – Kirstie Olley “Random Play All and the League of Awesome” – Shane Halbach “The Writing is On the Wall” – Brian Milton “The Breeze” – Mary Alexandra Agner “Fortissimo Possibile” – Dawn Vogel “Knuckles” – Ken MacGregor “A Twist of Fate” – Holly Schofield “Trailblazer” – Anthony R. Cardno “Mildly Indestructible” – Jay Wilburn “Blanket Statement” – Aspen Bassett “Great White” – Brent Knowles “Speak Softly” – Day Al-Mohamed You can find links to purchase the book here
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Fun With Unity
I’ve had some time to work with Unity the past couple weeks but instead of applying that (entirely) towards the prototype, I’ve been building a kid’s game instead. This is not a commercial thing, just something fun for me to sit with my kids and work out the design for. I like to think I’m being somewhat smart about this though because some of the code systems *will* be useful for the prototype work I’m doing. What I find advantageous about focusing on the kid’s game instead of the prototypes, is that it is smaller. Being smaller in scope means I’m less intimidated by the amount of work necessary to…
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Update
I’ve been working on Lazy Designer Book 4 and finished the rough draft of it today (it was mostly done earlier in the year, except for the sections on worldbuilding). I have also continued with some editing chores on other projects. So, as usual, lots of work but nothing much I can show you yet. I do have some stories out soon (or already out). As a reminder the anthology of superhero stories I have a story in, Oomph, will be released soon and my story “Slaying Dragons” is in the first year “best of” anthology from Plasma Frequency (in case you want to check out some of my fiction…
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Oomph
The big news for me this update is that the anthology “Oomph: A Little Super Goes a Long Way”, from Crossed Genres, will be released on October 28th. This anthology contains my story ‘Great White’ and I’ll provide links and whatnot on the release date. The full table of contents is: “Hat Trick” – Beth Cato “Power Line Dreams” – A.J. Fitzwater “Exact Change” – Christine Morgan and Lucas Williams “Short Circuit” – Kirstie Olley “Random Play All and the League of Awesome” – Shane Halbach “The Writing is On the Wall” – Brian Milton “The Breeze” – Mary Alexandra Agner “Fortissimo Possibile” – Dawn Vogel “Knuckles” – Ken MacGregor…
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Insert Witty Caption Heading Here
I’ve been granted seven and a half minutes to write this post, between finishing my work for the day and when I need to pick the kids up from school (and rush them off to the Lego store). Somewhere along the line we may eat supper. I’m not sure. So, what’s going on in game dev land for Brent? Prototyping continues, kind of. I’m doing some experimentation in regards to AI management while building my youngest kid a learning game (basically hunting down evil letters and stuff). Given his 15-minute attention span, the work progresses in small chunks, but we have movement controls and enemies (the letters) and basic attacks.…
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The Sad Fate of Ten Little Stories
I’ve been busy with the novel. Really busy. I had hoped to finish it before my writing time vanished but I’m still three chapters shy of completing the rough draft. Since I’ve been so busy I’ve been neglecting maintaining my submissions. What I mean by this, is that when stories are rejected, I need to hunt out new homes for them and whatnot. I haven’t been doing this. In the mad plunge to finish the novel, several stories were politely declined and returned to me (and two novels). I took a look at the list today. In the past I’ve had a fairly large list of “things submitted”. This is…