The Lazy Designer

The Long Dark

Instead of talking (just) about my prototype work, I’d like to mention a Kickstarter for a former coworker.

Dave Chan was the sound guy for a significant portion of my time with BioWare and he’s joined Hinterland games to make THE LONG DARK:

a first-person post-disaster survival simulation set in the Northern wilderness. How far will you go to survive?

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If this sounds interesting to you, please support it by kicking some funds to it, or sharing it.

In regards to my own prototype work, this was a slower than average week as I’m undoing a bunch of code that was working before to make it work differently. I do think I’m moving closer towards something vaguely fun. For those really paying attention this means I’ve shifted some of my focus from area design (which I still have not “proven” yet) back to combat. This is more a factor of my limited time… to really hammer through my prototype level for area design, I need a solid block of time. I don’t anticipate that happening for a few months. I find the combat stuff easier to chip away at in smaller pieces.

In a larger sense though I’m realizing, more and more, what I don’t know. I feel about 90% of my game-dev time is being spent doing research. I don’t expect this to change.

Anyways, that’s it for this week.

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.

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