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Update on the Prototype
Well I suggested a couple days ago that I would stick to a schedule, for my blog postings and I don’t want to disappoint in the first week. That said, I’m quite far behind for today’s work, so a short update must suffice: I’m only spending a couple hours a week (at best) on the game prototype and primarily, for the last month or so, I’ve been researching various art solutions and doing some on-the-job training. Which basically means I’ve been creating ugly art for various prototyping ideas — primarily on the level design front. I’ve got some ideas to rapidly — and procedurally — generate some of what I…