Monthly Archives: July 2013

Garden Stuff

Along with a busy summer spent writing, working on the game prototype, and hanging out with the kids, I’ve also done a bit of gardening. I’m rather new to this, but I’ve been pleased with the results from the small raised garden I built. We’ve eaten loads of peas and lettuce so far and have […]

Cake

I am not a baker. I’m a fairly decent cook, but the whole baking side of the equation, usually leads to tears. I’m even worse at decorating cakes. But every year, on my wife’s birthday, I bake a cake. I’m fairly certain I haven’t missed any… I remember once even bringing all the ingredients with […]

Waiting

I hate waiting. What I’ve enjoyed best with working on the game prototype is that I’m seeing immediate results. This is important to me. The problem with the whole writing career thing, is that it involves plenty of waiting. Waiting for editors or agents to reply, waiting for accepted stories to appear (and sometimes, after […]

Lazy on Kobo too

Just another reminder that the first two Lazy Designer books are also available for Kobo devices (for those of you who have those devices instead of Kindles). Lazy Designer Book 1: How to Start a Career in Game Design Lazy Designer Book 2: Making the Next Game

Thank you!

It looks like my story “Slaying Dragons” earned enough reader votes to be included in the Year 1 anthology for Plasma Frequency Magazine. Announcement here: http://plasmafrequencymag.com/yearone.html Thanks to everybody who took the time to read the story and vote for it! I very much appreciate it.

Review for “A Terrible Loyalty”

Noticed the first review for my latest story in On Spec Magazine. As the title suggests, a story of friendship and loyalty in hostile circumstances, the circumstances being the world we live in and the government we live under. A relatively luke warm review, I suppose, from Lois Tilton at Locus, but I’m always pleased […]