Exploration and Gameplay

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As was probably obvious given the posts earlier in the month, the third book in the Lazy Designer series is now available for Kindle. I was a bit distracted with talking about a couple stories I’ve had published recently — which, if you have not read my story ‘Slaying Dragons’ in Plasma Frequency Magazine, you still can — and vote for it, if you enjoy it!

Anyways, here’s a link to the table of Contents.
And here’s the blurb:

Brent Knowles continues his Lazy Designer series with a look at exploration and gameplay. From environment design to combat to building rule systems, Brent examines how to craft quality design.

And to give those of you who have not ready any of my game design books a taste, here’s a bit from the first book:

I believe in enhancing the work experience, no matter the task I am engaged in.
There is a time for designers to roll up their sleeves and just get the work done but when possible I think it is important that designers understand how valuable their time is. Should you waste days doing a task that could be automated and completed in a couple minutes? Doesn’t it make more sense to devote your time to more creative tasks?
I believe in getting tools and procedures in place so that design effort is spent in the right way — making the game entertaining. In that regard I am lazy. I don’t want to do the hard, boring work. I want to work hard at the fun stuff.

* Remember, you don’t need a Kindle to read Kindle books! You just need appropriate desktop software (or apps, for mobile phones and iOS devices)

Also, as part of this, I have shifted the second book in the series from being exclusively on Amazon. It is now available on Smashwords, iTunes (soon), Kobo, and Nook (soon).

Buy in the UK
Canada
Germany
France

Italy
Spain
Japan
Brazil

Buy in the UK
Canada
Germany
France

Italy
Spain
Japan
Brazil

Buy in the UK
Canada
Germany
France

Italy
Spain
Japan
Brazil