Table of Contents: Lazy Designer Book 3 – Exploration and Gameplay

lazydesigner3
I’m sure the crafty reader has figured out my plan, in regards to releasing the Table of Contents for the past books and there is no surprise that today, I reveal the contents of the third book in the Lazy Designer series.
Here’s the blurb:

Brent Knowles continues his Lazy Designer series with a look at exploration and gameplay. This book covers exploration, environment design, creatures, items, economies, rule system design, and progression systems.

Table of Contents

Chapter 9 Exploration
Exploring Environments
Game Types
Summary

Chapter 10 Creatures
Exploring Creatures
Game Types
Summary

Chapter 11 Items
Items
Finding Items
Crafting
Improving Items
Item Descriptions
Extending the Item System
Game Types
Summary

Chapter 12 More To Explore
Triggers and Waypoints
Audio
Stores and Economy
Other Objects
Game Types
Summary

Chapter 13 Progression
Creating the Underlying Rules System
Player Progression
Summary

Chapter 14 Special Abilities
The Ability System
Combat Abilities
Non-combat Abilities
Summary

Chapter 15 Gameplay
Exploring Gameplay
Movement and Control
Summary

Chapter 16 Combat
Combat
Difficulty Balancing
Combat Look and Feel
Summary

Chapter 17 System Design
Systems
Beyond Singleplayer (Mingleplayer)
Achievements
Downloadable Content
Summary
Thank You!
Links
Glossary


Also, for this week, “How To Script For Games “(an excerpt from Book 2) is available as a free download from Amazon.



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Buy in the UK
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Buy in the UK
Buy in Canada