Table of Contents: Lazy Designer Book 3 – Exploration and Gameplay

I’m sure the crafty reader has figured out my plan, in regards to releasing the Table of Contents for the past books and there is no surprise that today, I reveal the contents of the third book in the Lazy Designer series.
Here’s the blurb:

Brent Knowles continues his Lazy Designer series with a look at exploration and gameplay. This book covers exploration, environment design, creatures, items, economies, rule system design, and progression systems.

Table of Contents

Chapter 9 Exploration
Exploring Environments
Game Types

Chapter 10 Creatures
Exploring Creatures
Game Types

Chapter 11 Items
Finding Items
Improving Items
Item Descriptions
Extending the Item System
Game Types

Chapter 12 More To Explore
Triggers and Waypoints
Stores and Economy
Other Objects
Game Types

Chapter 13 Progression
Creating the Underlying Rules System
Player Progression

Chapter 14 Special Abilities
The Ability System
Combat Abilities
Non-combat Abilities

Chapter 15 Gameplay
Exploring Gameplay
Movement and Control

Chapter 16 Combat
Difficulty Balancing
Combat Look and Feel

Chapter 17 System Design
Beyond Singleplayer (Mingleplayer)
Downloadable Content
Thank You!

Also, for this week, “How To Script For Games “(an excerpt from Book 2) is available as a free download from Amazon.

Buy in the UK
Buy in Canada

Buy in the UK
Buy in Canada

Buy in the UK
Buy in Canada

Related Posts

Table of Contents: Lazy Designer Book 2 – Making the Next Game, Table of Contents – Lazy Designer: How to Start a Career in Game Design, Lazy Designer Book 3 Exploration and Gameplay Is…, The Lazy Designer Book 2 – Update

lazycovernew_all (Small)

Buy Direct


This is a section from The Lazy Designer, Copyright(c) 2009-2014 Brent Knowles

Brent Knowles

Amazon * Twitter * Start a Game Design Career * iTunes * AnthologyBuilder * Stories * Empire Avenue

  • daniel imbellino

    I’d like to learn game design myself, thanks for sharing :)

  • Brent Knowles

    Cool, let me know if you have any questions.

  • David Forbes

    Thanks! I am keenly interested in your books.

  • Brent Knowles

    That’s great. If you have questions, let me know.

  • Michael Haupt

    Looks like a topic covered thoroughly for game designers.

  • Shakthi Vadakkepat

    For a gaming novice like me, it looks like a good read!

  • Mariam

    The lazy designer book series looks quite promising for learning game design. What is the background knowledge that the book assumes the reader must have? Thanks

  • Brent Knowles

    I think the books are fairly easy to read, I know some high schoolers (say) they have read them. If you are hesitant, I’d maybe dig around on my site here first, some of the sections in the series originated as blog posts (If you go here: you will see an index of web articles).

    If you think you are interested, I’d then move to the first book. They (I think) get progressively more complicated and start assuming some knowledge of the past books.

    Take care,


  • Matthew Callahan

    Great idea for a book series! I’ll have to check it out!

  • Kevin Morrice

    I’m wondering if my 12-year-old son could appreciate this… He loves designing games but needs more skills.

  • Brent Knowles


  • Brent Knowles

    Kevin, I’m not sure if he’ll get a lot out of the books at this age.

    But a couple years ago I asked for some advice in regards to game programming stuff for my nephew.

    There were lots of cool programs and suggestions in the comments. The one program I use with my kids (both under 10) is Scratch ( It might too simple for your son, but it actually lets you do quite a bit of stuff.

  • Brent Knowles

    D’oh… noticed on another thread that he already uses Scratch!

  • HowardWBailey

    Good stuff coming!

  • Brent Knowles

    Thanks, Howard.

  • Ezekiel ogboko

    You are really skillful Brent. Godspeed.

  • Laurinda

    Wish this would have been available 10 yrs ago for my older son who would have really appreciated it then. Good Luck Brent – you are on the path to great success. :-)

  • Brent Knowles

    Thanks, Laurinda. I definitely would have liked something like this 10 years ago too :)

  • Michael Smolensky

    Your TOC looks like the book will offer readers valuable information. One observation: Omit this comma, “Brent Knowles, continues…” from the block quote immediately before the Table of Contents. And good luck!

  • Brent Knowles

    Thanks, Michael, for the comment and the error!

  • Joseph Solares

    Most of the best games seem to follow a formula. It looks like you are right on track with it. Everything makes perfect sense, though I never really thought about it in this systematic of a manner.

  • Brent Knowles

    Thank you, Joseph.

  • Pingback: Exploration and Gameplay – Brent Knowles

  • Pingback: Waiting – Brent Knowles