Lazy Designer – Book 1

I’m about halfway through cleaning up my old blog posts for the first release of the Lazy Designer game design book. Most of this will be content already on the blog, but reorganized and edited and whatnot. I do intend on some new content though and I was wondering if there were topics some of you out there would like to know about that I’ve never covered on the blog.

So far I have sections on education, applying for a job and interviewing as well as digging a bit into work environment expectations, managing task loads and improving efficiency. Any other stuff out there that as a newcomer to the games industry you wish somebody had explained to you (or would explain to you)?