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Do Gamers want Dungeons?
A few months ago I was asked if gamers — mainstream gamers — are skittish of dungeons, perhaps finding them too geeky or unappealing or whatever. This was a part of a series of emails I received from several of you shortly after Dragon Age 2 was released… most with the intent of trying to determine how an RPG might appeal to mainstream players while not sacrificing core qualities of what defines a fantasy setting inspired RPG. Firstly, any answer I give would be merely my opinion of what I think. A true answer, if one were actually going to throw money at a game, would be to try to…