Monthly Archives: May 2011

Design Document Traps (Intentional)

Not sure if I’ve mentioned this insidious design trick before but if so, permit me to repeat myself as I have had recent cause to use it again. Game design is a busy business and it is often hard to get people to meet for approval on features. Even when a meeting happens there are […]

Indy Alpha

Just a quick post to direct your attention to Mark Barazzuol’s blog. Indy Alpha Mark is a former BioWare designer who’s now forging ahead into indie game development. He has a lot of experience (we worked together on Dragon Age) and I’m curious to see what he’ll be working on. His latest post is looking […]

Stories and Amazon Sales

So something strange happened this week… one of my stories was priced ‘free’ on Amazon (I mentioned it briefly last post). So far my publishing short story reprints to Amazon… Smashwords… AnthologyBuilder has been mostly an experiment in ePublishing, testing the waters so to speak. Sales have been far from brisk :) But with ‘The […]

People Like Free Stuff

My story reprint ‘The Prophet’ is now free through Amazon-Kindle and it pleases me to see it at the top of the free charts, though I suspect this will only last a day or so. I don’t think I’m quite at the point where I’m ready to self-pub original work (so far everything I have […]

Eric James Stone wins the Nebula

Congratulations to Eric James Stone for winning the Nebula Award for his novelette ‘That Leviathan Whom Thou Hast Made’ (Analog 9/10)! I’ve been a fan of Eric’s stories for a few years now since stumbling across his work in an earlier Writers of the Future volume and I’m glad to see his writing receiving well […]

Stepping Away from the Web

While it has been fun interacting on various social networks for the last year and a bit I am now faced with the reality that I am approaching the ‘drop dead’ date for several of my writing milestones. So I’m going to significantly cut back on my online time. Basically I need to focus on […]

Sacred Legends

My upcoming On Spec story ‘Touch the Dead’ as well as the novel I recently completed both incorporate some aspects of Cree mythology. I had previously found a few Cree myths online but to better understand the tales which were influencing my ‘fictional world’ I bought a copy of Sacred Legends By Carl Ray and […]

Game Design Interview

Had the opportunity for another interview last week. Mostly this one focuses on game design topics, mainly how I stumbled upon a career in the industry and my thoughts on how somebody might go about doing that now. If you would like to check the article out, you can find it here: http://www.squidoo.com/careers-in-the-gaming-industry

Reviews

I’ve picked up a couple awesome reader reviews over the last few days. My story, ‘The Prophet’ received a 4-star Amazon review and ‘Digital Rights’ (my Writers of the Future winning story) has two 5-star reviews over at Smashwords. Always pleased when readers enjoy the stories I’ve written! Links: – The Prophet – Digital Rights

How the story began

Getting some new readers to the blog curious about my time with BioWare. I wrote a series of blog posts, one for each year I spent with BioWare, and I think they are probably the best place to start: This is the first: http://blog.brentknowles.com/2009/08/25/bioware-brent-year-1-1999/ After reading the series I’d encourage you to check out the […]