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Videogame Design Documentation
Overview Documenting a game’s design is a challenging process. During my time with BioWare many approaches were attempted but a standardized process was never found that worked for all projects, all the time (though this may have had more to do with various projects being unable to fit new documentation schemes into their stage of development than any flaw in the documentation attempts). This section will summarize what worked a bit and why and why no documentation attempt ever really succeeded completely. A Wiki The documentation system I most prefer is using a wiki. With a wiki all team members can easily access up to date and relevant information. Advantages:…
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Task Management 101
Overview A few weeks into my job with BioWare, way back in ’99 I found myself overwhelmed. The tasks just kept piling on and while it was fun and exciting I was starting to get a little stressed. I think up until that point I had only received a few dozen e-mails in my entire life and now that was how many I was receiving every day. And most of them were asking me to do more work. Eeeek. I developed some task management systems for myself that worked more or less for my entire career with BioWare, needing a bit of tweaking along the way. Here’s a short discussion…