Daily Archives: August 4, 2010

Videogame Design Documentation

Overview Documenting a game’s design is a challenging process. During my time with BioWare many approaches were attempted but a standardized process was never found that worked for all projects, all the time (though this may have had more to do with various projects being unable to fit new documentation schemes into their stage of […]

Task Management 101

Overview A few weeks into my job with BioWare, way back in ’99 I found myself overwhelmed. The tasks just kept piling on and while it was fun and exciting I was starting to get a little stressed. I think up until that point I had only received a few dozen e-mails in my entire […]