Daily Archives: July 20, 2010

Videogame Area Design

Overview Areas are where players interact with environment, story and gameplay. They require solid planning as they are among the most expensive — if not the most expensive — pieces of the gameplay puzzle a designer is assembling. Here are some tips to help apply foresight to the level design process and (hopefully) minimize costly […]

Savegame Tips

Overview Planning the save game system for your game is essential. The platform being used, the type of game, and the programming resources all must be taken into consideration. What kind of save system? Do what other games that are similar to yours do — and then try to add some improvements if possible. Many […]