• The Lazy Designer

    Cross-Platform Experimenting

    Overview When a designer has free time between projects another useful activity is for them to investigate how previous titles (or the next one) might be ported to other platforms. Why Cross-Platform? The more markets a game can be pushed onto the better the increase for sales. Many gameplay styles don’t work on all platforms but there are possibilities for secondary titles to flesh out a game franchise. And secondary projects offer opportunities to hone design skills on non-traditional game mechanics. Now depending on your seniority level in the company this might seem presumptuous (to devote company resources — you! — towards investigating cross-platform opportunities) but if you hit on…