• The Lazy Designer

    The Design Manager

    Overview Most of this chapter on being a design lead on a game development project will delve into specialized design topics detailing how to go about planning the projects that you’ll lead the design effort on and tips for designing areas, creatures, and storylines. But in this section I’ll discuss the management side of being a manager. As cool as it is to be in charge of the design scope of a game there’s also some heavy responsiblity too. I’ve performed poorly as a manager at times. And I’ve learned a lot from that. The following is a brief summary of what I thought worked and what did not. What…

  • My Life

    Brent Had a Meeting!

    Today was my first meeting in over a year (yep, in person, with other people and everything). Those of you who worked with me at BioWare probably remember my fondnessfor meetings. So, do I miss them after such a long absence? Not really. Though this one was kind of interesting (it was at city hall) and I learned some new things. So a bit more productive than most of the meetings I was getting involved in during my last couple years of the dayjob. And everyone participating payed attention to the meeting and weren’t reading their blackberries and pdas. That was nice.