The Lazy Designer

Making a product

One of the reasons I choose to go into the games industry versus the more conventional jobs I was considering after graduating from University was that I was very keen on making a product. Something physical that people could buy and bring into their homes. This is one of my motivations for writing too. I like to create things, tangible things.

So I take pride in looking at the magazines that I’ve been published in. Here’s the current collection so far:

As well these are two of the games I worked on (Dragon Age is absent since I’ve never picked up a copy of it; I had played it a *lot* during development):

One of my main stumbling blocks with the move to eBooks, online magazines, and online game distribution is that the physical component of the product disappears. Loses its tangibility. While I’m pretty happy with reading an eBook, it took me a long time to submit to online markets and I still generally submit stories to a print magazine over a digital one, though that is changing (slowly).

I realize I have to rewrite my mind and realize that the product is in fact the content and not the package it is distributed in. But it will take a while…

Former lead designer at BioWare (Dragon Age: Origins, Neverwinter Nights). Creator of Raiders of the Serpent Sea.

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