• My Life,  The Lazy Designer

    Features – Hidden versus Growing

    Changing the User Interface This section is most applicable to point-and-click adventure games but has some relevance for related types of games In a point-and-click adventure game the player is able to click on certain hotspots on a painted map (i.e., click on a bucket to pour water). By clicking in different locations outcomes can be triggered to help progress the adventure forward. Or not. A fun indie game called Samorost 2 (play C1 online for free) is a great example of this system. In that game you play a man searching for a dog that aliens have kidnapped. You click on various locations to progress across beautifully painted maps.…