• Game Reviews,  The Lazy Designer

    BioWare-Brent Year 2 (2000 – 2001)

    This is the second of ten posts, one for each year that I worked for BioWare. A new engine, is like, new, you know After a short vacation and little basking in pleasure over Baldur Gate 2, I moved onto the Neverwinter Nights project. This was my first exposure to a game with an engine in development as opposed to Baldur’s Gate 2, with its stable infinity engine. I quickly realized that working with an incomplete and ever-changing engine was a hell of a lot harder. One major problem with a new engine, especially one started completely from scratch is that everyone has assumptions: The designers assumes the engine will…