Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on.
While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be a fun game concept to explore for my next prototype. I decided upon a simple grid-based area editor. While this does not sound overly exciting it has been an interesting challenge.
I’ve gotten it to the point where I can place buildings from an list and rotate them. It ensures no buildings overlap and all the various grid rules are honored. It is also able to serialize and deserialize data to/from my server.
The main reason for building this is that I’m going to attempt to build a Simpsons Tapped Out styled game, albeit simpler and with a different “end goal” than current games of this type (more on that in a later post). But I’m also excited by a range of other uses for the system, which I’ve managed to keep fairly generic. It will serve as the core system for a couple board game translations I’ve been wanting to create in Unity for a while. It will also serve as a rudimentary area editor for simpler games that I might build in the future.
Anyways here’s an image of a small grid with a couple test buildings placed. Obviously lots of work left to go but with the core system in place I’m eager to mess around with it more (however I won’t, as I’ve accomplished this month’s milestone already and need to wait till next month).
I’ll do a proper write up like I did with the Hauler stuff, but that won’t be until later in the year, but basically my first prototype is complete and its just halfway through the month, so I’m pleased.
In writing related news, edits are proceeding on my kid’s novel. I’m taking a phase approach to these edits, with each phase focusing on one or two areas at a time (i.e., character development, setting development, et cetera). We’ll see how it works out.
If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# 0.0.5.0) This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]
I sold three stories this year. (The first two can be read online, for free, if you are so inclined.) “Some We Eat and Some We Keep” to Robot and Raygun “Her Robot Babies” to Perihelion “Red Means Go” to On Spec Magazine (forthcoming) Recently I also learned that my short story ‘Digital Rights’, which […]
Yesterday I completed the first draft for my latest novel. No title exists yet so I’ve just been calling it the ‘Blue Bay’ novel to this point. At 158 000 words, I believe this is my longest first draft (aside from another novel that I have since discarded). I’ve been writing the novel since August […]
Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# 0.0.4.0) When I started building my prototype I […]
Over the summer I sold my story “Red Means Go” to On Spec Magazine. I had planned to reveal this earlier but I like waiting until contracts are signed and all that, so consider this the formal announcement. This is another of my robot stories — I really enjoy writing about robots, probably in part […]
We survived our first major snowfall with the only major casualty in our household being our garage door opener, so now I thought I’d give another brief update. Yes, I’m still preparing another post, which will give you more of a glimpse into some new opportunities I am considering, but it is not ready yet. […]
Okay, I haven’t been around much. Here’s a quick update! What’s Am I Doing? I’m finishing novel #7 (8? I’m starting to forget how many I’ve written). I wanted to participate in Nanowrimo this year so I’m ALSO working on another novel at the same time. Yes, writing two novels at the same time is […]
Just a quick note that “How to be a lead designer” is available for $0.99 (today only, I think though it will be at a lower price for about a week before climbing back to its normal price point). http://www.amazon.com/Lead-Designer-Lazy-Game-Design-ebook/dp/B00JUYRB18/ Also a story reprint of mine, ‘The Monastery’, is now free to read over at […]