The truth is that I have (often) intended to write for this blog again over the past couple years but every time I tried it it seemed that there was a huge event in the world happening and that my little announcements or questions just didn’t seem that important.
I am realizing that there will never be a perfect window to talk about myself or my projects. So I might as well just go ahead.
Here’s a short update in regards to what I have been up to:
- I have been working with a technical college (NAIT) as part of a research team on virtual reality and augmented reality projects for the past 2+ years… probably the most notable thing we’ve accomplished in that time is the construction of a Vicon-based motion capture studio
- Over a year ago I started running a Dungeons & Dragons campaign set in my former co-worker’s campaign world. I dungeon master for my kids and their friends. It has been going very well and they are having lots of fun with it. (If you are curious about the campaign, check out Odyssey of the Dragonlords over at Arcanum Worlds.)
- We started playing D&D in person (and I even began building a digital tabletop to use with miniatures) but COVID has had us transition to Roll20. For the most part we are enjoying the transition … and it has facilitated me starting up a second group of players
- I have not really picked up my fiction writing in any significant way but I have started looking over some of my old work. I have a lot of completed (or almost completed projects) that I may pick up again sometime…
Probably the most important thing for me that I am remembering how much I enjoy running, playing in, and building Dungeons & Dragons, campaigns. It has been nice to get back to the basics, the beginnings, of what led me towards writing fiction in the first place… and what led me directly to the videogame industry.
Anyways, not sure if I will start updating this more or not, but if I do — and if there’s interest — I might start sharing some of my in-progress D&D content, as well as my thoughts on the process itself.
Regardless, I hope all of you are well (or as well as you can be, considering the current situation in the world). Take care!
Super excited to receive my copy of Odyssey of the Dragonlords. This 5e campaign was created by my former design lead… James Ohlen with help from other BioWare folk like Jesse Sky and Drew Karpyshyn. I had access to a digital copy of the material a while back and started a campaign that I am […]
A little over a year ago I joined the Northern Alberta Institute of Technology’s (NAIT) Industry Solutions as a Senior Technical Theme Lead for the Centre for Innovative Media. While we primarily focus on project work — virtual and augmented reality solutions primarily — we are also building infrastructure. Our main offering will be a […]
This morning I had a fun discussion with Matt Barton from Matt Chat. We spent a couple hours talking about my time at BioWare (from 1999 to 2009). We discussed what BioWare was like back then, the games I used to enjoy (versus now), and my design philosophy. The interview will air sometime this weekend, […]
Last month I had the opportunity to take my kids on a week-long vacation to Iceland. I have long wanted to visit the country but was waiting till my kids were old enough to enjoy the experience. And what an experience it was! We only explored a very small portion of the country but enjoyed […]
Hello all. Life still finds me pretty busy with chasing after my kids and work, not doing much in the way of writing. I am working on my own game in my free time, but it is too early to share details there. In terms of other updates, I left Beamdog a couple months ago […]
Hello. I know I’m still not updating this very often. Thought maybe I’d poke things to see if anyone is out there anymore. If I were to start posting anything more often — and I apologize, I know I’ve asked the question before — what would you like to see? Bits from the Lazy Designer […]
Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights. I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of […]
Hope the New Year is treating everyone well. I’ve been very busy at work with Beamdog… but can’t really dive into what I’m doing so I’ll keep it quiet on that front and just discuss my second wood working project instead. After building the large entryway organizer I decided I would tackle something simpler. The […]
Hello… just a quick update before I abandon the interwebs for the holiday season. Hope everyone has something fun lined up for the holidays. I’m going to take my couple weeks off and just relax mostly… I’m digging through old writing and programming projects today for example. And I might build a table, we’ll see. […]