Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space.

Today it went live on Steam… I encourage you to check it out!


A huge congratulations to the team at N-Space who have been working very hard on this ambitious game. It was a pleasure to work with all of you… and I’ll make sure to stop by the office next month when I take the kids down to Orlando for a vacation!


This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

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Back in Florida 

Sorry for the long delay! This has been a challenging year and I intend to talk more about what’s going on… But probably not until the fall. Right now I’m helping out some friends down here in Orlando, and yes, I will explain more about that in a future post. This is the second time […]

Brent Returns (Briefly)

I realize it has been a long time since I’ve last posted here. I cannot really get into the details as to why yet, but my personal life has been rather messed up since January. I’m trying to focus on my kids as much as possible through a challenging time. That said, I intend to […]

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The Next Game

Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on. While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be […]

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Game Hauler Version 4 (Part 5 / ?)

If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]

2014 Year in Review

I sold three stories this year. (The first two can be read online, for free, if you are so inclined.) “Some We Eat and Some We Keep” to Robot and Raygun “Her Robot Babies” to Perihelion “Red Means Go” to On Spec Magazine (forthcoming) Recently I also learned that my short story ‘Digital Rights’, which […]

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Another Novel Finished

Yesterday I completed the first draft for my latest novel. No title exists yet so I’ve just been calling it the ‘Blue Bay’ novel to this point. At 158 000 words, I believe this is my longest first draft (aside from another novel that I have since discarded). I’ve been writing the novel since August […]

Game Hauler Version 3 (Part 4 / ?) “The Big Design Change”

Note: This post has previously appeared on Gamasutra and via my newsletter. Jump to Part 1 (if you have not read it previously). (If you want to play the latest build before reading the commentary then scroll down to the end of this post.) PROTOTYPE 3 (BUILD# When I started building my prototype I […]

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Story Sale: Red Means Go

Over the summer I sold my story “Red Means Go” to On Spec Magazine. I had planned to reveal this earlier but I like waiting until contracts are signed and all that, so consider this the formal announcement. This is another of my robot stories — I really enjoy writing about robots, probably in part […]

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