Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio.

Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had the privilege of playing through their new content a few times.

A huge congratulations to the team, for all their effort. Many of the team members are very long-term fans, some working in our office, others around the world. It has been very cool to watch this distributed team work — the same enthusiasm as I remember from the old BioWare days, but working together quite differently.

Anyways, if you are a fan of the BG series, I definitely encourage you to check out Siege of Dragonspear. And if you’ve never played any of these games now might be the time to finally try them.

http://www.siegeofdragonspear.com/



And there is this…

First, many apologies for the delay between posts. I am not yet ready to promise more regular postings but interesting things are afoot. If you are even vaguely interested in game development you have probably already learned that I’ve joined Edmonton-based game developer Beamdog. I’ve been working for them for the past few months. I […]

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Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space. Today it went live on Steam… I encourage you to check it out! https://swordcoast.com/ A huge congratulations to the team at N-Space who have been working very hard on […]



Transitions

This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

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Back in Florida 

Sorry for the long delay! This has been a challenging year and I intend to talk more about what’s going on… But probably not until the fall. Right now I’m helping out some friends down here in Orlando, and yes, I will explain more about that in a future post. This is the second time […]



Brent Returns (Briefly)

I realize it has been a long time since I’ve last posted here. I cannot really get into the details as to why yet, but my personal life has been rather messed up since January. I’m trying to focus on my kids as much as possible through a challenging time. That said, I intend to […]

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The Next Game

Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on. While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be […]

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Game Hauler Version 4 (Part 5 / ?)

If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# 0.0.5.0) This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]



2014 Year in Review

I sold three stories this year. (The first two can be read online, for free, if you are so inclined.) “Some We Eat and Some We Keep” to Robot and Raygun “Her Robot Babies” to Perihelion “Red Means Go” to On Spec Magazine (forthcoming) Recently I also learned that my short story ‘Digital Rights’, which […]

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Another Novel Finished

Yesterday I completed the first draft for my latest novel. No title exists yet so I’ve just been calling it the ‘Blue Bay’ novel to this point. At 158 000 words, I believe this is my longest first draft (aside from another novel that I have since discarded). I’ve been writing the novel since August […]