So… years ago… I republished my first Lazy Designer book via my newsletter. It was well received and my frank advice on working in the video game industry connected with many readers. So I started to serialize its sequel via the newsletter as well.
Then I got divorced and I forgot about the newsletter entirely. A few years later and I am now resurfacing several postponed projects! I feel bad for neglecting the newsletter… so I’m going to start over with posting the “Next Game”. The first post will drop in the next few days and after that I will try to get into a regular cadence with those updates (i.e., not years between posts…)
But I am also going to take the opportunity to begin rewriting sections as needed. Since my time at BioWare I have had several more years in the game industry in different capacities so I feel I have new perspectives to offer. I may even need to argue with my past self. We shall see..
I also encourage any of you to ask me questions here, or via the newsletter (or Twitter or Facebook!) if you want to know anything about the games I’ve worked on in the past, my writing, or what I might be working on now.
I promise this will be a short post. Quick. To the point. The past few months have been exciting. My guiding star has been a desire to return to spending my time doing things I really love doing. Some of that is writing, but a lot of it is actually Dungeons & Dragons. Both the […]
The truth is that I have (often) intended to write for this blog again over the past couple years but every time I tried it it seemed that there was a huge event in the world happening and that my little announcements or questions just didn’t seem that important. I am realizing that there will […]
Super excited to receive my copy of Odyssey of the Dragonlords. This 5e campaign was created by my former design lead… James Ohlen with help from other BioWare folk like Jesse Sky and Drew Karpyshyn. I had access to a digital copy of the material a while back and started a campaign that I am […]
A little over a year ago I joined the Northern Alberta Institute of Technology’s (NAIT) Industry Solutions as a Senior Technical Theme Lead for the Centre for Innovative Media. While we primarily focus on project work — virtual and augmented reality solutions primarily — we are also building infrastructure. Our main offering will be a […]
This morning I had a fun discussion with Matt Barton from Matt Chat. We spent a couple hours talking about my time at BioWare (from 1999 to 2009). We discussed what BioWare was like back then, the games I used to enjoy (versus now), and my design philosophy. The interview will air sometime this weekend, […]
Last month I had the opportunity to take my kids on a week-long vacation to Iceland. I have long wanted to visit the country but was waiting till my kids were old enough to enjoy the experience. And what an experience it was! We only explored a very small portion of the country but enjoyed […]
Hello all. Life still finds me pretty busy with chasing after my kids and work, not doing much in the way of writing. I am working on my own game in my free time, but it is too early to share details there. In terms of other updates, I left Beamdog a couple months ago […]
Hello. I know I’m still not updating this very often. Thought maybe I’d poke things to see if anyone is out there anymore. If I were to start posting anything more often — and I apologize, I know I’ve asked the question before — what would you like to see? Bits from the Lazy Designer […]
Almost twenty years ago I began my game development career at BioWare. My first title to do design work on was Baldur’s Gate 2. My second… Neverwinter Nights. I eventually become co-lead designer on the game, which was both a RPG as well as an online Dungeons & Dragons campaign “facilitator”. In the hands of […]