Enjoy the holidays!

Hello… just a quick update before I abandon the interwebs for the holiday season.

Hope everyone has something fun lined up for the holidays. I’m going to take my couple weeks off and just relax mostly… I’m digging through old writing and programming projects today for example. And I might build a table, we’ll see.

Neverwinter Nights
As I’m sure you already know, Beamdog is working on a Neverwinter Nights Enhanced Edition. Neverwinter certainly has a fond place in my heart… it was the second game I worked on and the first in which I had lead design responsibilities. It is really exciting that work is resuming on it.

If you’d like the latest details, just check out Beamdog’s blog: http://blog.beamdog.com/2017/12/december-22-livestream-recap.html

There’s weekly livestreams, a trello board for feature requests, and more.

Promotions
I’ve setup a few promotions for my books and collections in Amazon. All the deals will start on December 25th on Amazon.com

And for those who want all the Lazy Designer books in a single package you can buy that for $10 off at Gumroad
https://gum.co/suuj/2017

Hope everyone has an amazing holiday. See you next year.



A New Hobby: Woodworking

After I moved out of the condo I was living in during the “are we going to get divorced?” phase of the marriage breakdown, I setup the garage in my new house to become a woodworking shop. There were two main reasons for this. The First Reason: I had no furniture! Obviously over fifteen years […]

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Not Quite a Return… Yet…

So… I have a blog. Not that I’ve forgotten about it. Obviously. I haven’t even forgotten to post to it. I just haven’t posted… anything… in quite some time. Because I haven’t felt like it. While I was never prolifically active online, I was reasonably so at one point in my life. When I was […]

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Planescape Torment: Enhanced Edition

As many of you have probably already heard, Beamdog is on the verge of releasing an enhanced edition for Planescape: Torment. I started in the games industry at BioWare, working on Baldur’s Gate 2. During that time Planescape: Torment was released — the first game that licensed the Infinity Engine from BioWare. It immediately drew […]



Reprint of “Stone Eater”

A few years ago I sold my story “Stone Eater” to Abyss and Apex. I was very pleased when they recently decided to include it in their second “best of” anthology! There are print and kindle versions of the anthology available. I’m sharing a table of contents with some really amazing authors (from their blog): […]



The end is near…

Last December I did not do a year-in-review about my writing, as I generally do. Mostly I avoided this because the holidays were a rough time for me — first Christmas without my kids, etc. But also, because I did not accomplish a lot in 2015. The past year and a half I have been […]



Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio. Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had […]



And there is this…

First, many apologies for the delay between posts. I am not yet ready to promise more regular postings but interesting things are afoot. If you are even vaguely interested in game development you have probably already learned that I’ve joined Edmonton-based game developer Beamdog. I’ve been working for them for the past few months. I […]

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Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space. Today it went live on Steam… I encourage you to check it out! https://swordcoast.com/ A huge congratulations to the team at N-Space who have been working very hard on […]



Transitions

This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

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