Bad Dad

My 4yr old (formerly known as the 3yr old) really likes Boba Fett.

And I have a Boba Fett that is still in its package which really pisses him off.

So I *accidentally* placed Boba a little bit out of reach. This created about an hour of fun for me…

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Lazy Designer Book 2

The second book in the Lazy Designer series is now available. This title explores how to build designer-powered game engines and pipelines as well as prototyping and testing. It can be purchased from Amazon. Later in the year I will make it available on other sites as well (Kobo, Nook, iOS, et cetera). A section



Non-Update Update

Busy! Sorry for the lack of updates but things are hectic. More next week. Today though I’m taking some downtime and making chocolates with the kids. Should be interesting. If not interesting then at least messy.



A Writer Stops for Nothing

I was so eager to finish the first draft of the Lazy Designer II that even a faulty keyboard could not stop me. Have you spotted the problem yet :)

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Lazy Designer Book 2 Rough Draft Complete

So I have finished the rough draft for the second book in the Lazy Designer series. I’m going to take a couple days off from it and get back to some stories that have been pestering me to be written. Editing will start next week. The current length is 46 000 words. The first book



Lazy Designer 2: Feedback on Tools Section

If you have the time to review this section from my forthcoming game design book, I’d appreciate it. Basically I am looking for examples of design tools; I’ve filled in the ones I remember using but I’m sure I have missed some. Tools To assess the types of tools you will need look at similar



Priced to Die

“Why We Should Fear Ourselves More Than Pirates” So now that I’m seeing reports of SOPA and PIPA having been defeated by overwhelming negative opinion many are breathing sighs of relief. And others are cursing violently (but generally silently). Among game developers and writers, my two primary areas of interaction, opinions are mixed. Many are

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Lazy Designer Book 2 – Progress Update

Pleased! I have just finished up writing a section on focus testing dos and donts, which also happens to be the last section of the current chapter I’m writing for the second Lazy Designer book. This leaves one more chapter to write and then the first draft of the book is complete. After that it



Gamifying Government, an Example of Designer Bias

This is an excerpt from the upcoming second volume in the Lazy Designer series. In the section on deciding which type of game to make I suggested that the bias of the designer, the managers and other key stakeholders in the company, all interact to influence the game. What follows are my thoughts on how

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Lazy Designer

Work is progressing well on the second volume of the Lazy Designer, my series of books on working in the videogame industry. If you have not read the first book and are curious about a career in game design check it out on Amazon. And if you want to be notified when the second book