Just a quick note that “How to be a lead designer” is available for $0.99 (today only, I think though it will be at a lower price for about a week before climbing back to its normal price point).
Also a story reprint of mine, ‘The Monastery’, is now free to read over at Amazon. It was originally published in ‘Not One of Us’.
I have a bit longer of a post in the works describing what I’m up to and such but for now a quick summary will suffice:
- I have a couple weeks left on the current novel (rough draft)
- I’d like to start a middle-grade children’s book next month
- My newsletter is serializing the first book of the lazy designer (http://blog.brentknowles.com/brents-mailing-list/)
- I’m continuing work on both http://fiction.brentknowles.com/ and my Hauler Unity game prototype.
Hope you are all having a good week. Got questions? Ask ‘em!
Welcome to Part 3 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 2 here, if you haven’t). Note: This is a repost (originally appeared on Gamasutra). Prototype 2 (build# 0.0.3.0) The two main issues brought up […]
Here’s the preface for the original Lazy Designer book. I’m posting this here as a supplement to my serialization of the Lazy Designer via my newsletter. If you would like to read “How to Start a Career in Game Design” then go and sign up now; the first post will hit this weekend. Preface Introduction […]
Once again I’ve migrated my newsletter. Most readers have been moved over to it. However there are a few users who signed up to previous versions of the newsletter that weren’t on that list. If you did NOT receive a recent Newsletter mailing from me, then you are not signed up. Head over here to […]
Welcome to Part 2 in my new series describing my “Hauler” prototype. Links to the web and PC version are at the bottom of this post. (And you can read Part 1 here, if you haven’t). PROTOTYPE 1 (0.0.1.1) In the previous post I discussed the many (and serious) issues I had with my first […]
As I write this it is still only rumor that Minecraft may be sold to Microsoft, so my rambling here might be completely irrelevant (but what is the Internet for anyways, if not to host my rambles?) Minecraft is a valuable product. I think in more ways than any other game, it has really infiltrated […]
As I mentioned I have started to work on an almost-game. I said I would start releasing prior milestones and discussing them and so this is the first of those discussions. THE IDEA Up until Spring 2014 I had been tinkering with a couple different prototypes, including one that I had put a lot of […]
I know I’ve been terrible with keeping to my blog posting schedule so I hesitate to commit myself to anything else, but here I go, anyways. Over the past few months I’ve continued learning how to use Unity to build games. I’ve moved a bit beyond some of the cruder prototypes I’ve put together and […]
Today some fine folks over at Goodreads have invited me to a question and answer. Users have been adding questions for about a week and I’m trying to finish off replying to them all today. If you’d like to see what people are asking about and my responses, check it out: https://www.goodreads.com/topic/show/1946103-featured-author-discussion—brent-knowles—august-20? And if you […]