Further Into the Serpent Sea…

Last week I was finally able to provide the title for my upcoming project. Going forward, I’ll now start explaining the world a bit more and what to expect from the Raiders of the Serpent Sea game master and player guides.

Here’s a first look at the current back cover blurb for the player’s guide:

Glory is Yours For The Taking

Centuries ago, upon a vast, beautiful, and wondrous world, a horde of shape changing fiends known as the Yoten warred with the heroic Vanir. Betrayed by their own, the heroes failed and fell, one by one. Only upon the very edge of destruction did the survivors unleash ancient magic to conjure a portal to a new world. They fled through it, sealing it against the Yoten.


They found themselves in a world they named Grimnir. Vast and inhospitable, its forests were foreboding, its sea mercurial. Winters ran long and cold and many died in the early years. Yet, it was a land free from their enemies, a place to rebuild.

Generations would pass but the memory of the old world’s death was never forgotten. The raiders, as these peoples became known, were ever vigilant, watching for the return of the Yoten.

You are one such raider, destined by fate to bear witness to Grimnir’s destruction — and perhaps fated to finally break your people free of the cycle of destruction and rebirth known as Ragnarök.

Raiders of the Serpent Sea is an epic fantasy campaign for the fifth edition of the world’s greatest roleplaying game. This player’s guide will provide you with all the details and rules required to begin your career as a heroic raider in the ill-fated world of Grimnir.

  • The World of Grimnir. Introduces the world, its origins, and the major historical events. It also includes details about the raiding clans and their main adversaries. Learn about the cursed gods known as the Stone Court, the wealthy kingdoms that threaten the clans, and the power of sacrifice.
  • New Class Archetypes. Includes ranger, bard, and wizard archetypes that help bring to life the different raider clans.
  • New Player Races. Includes rules for playing the Wicker and Tallfolk. The Wicker are creatures formed from wood and infused with the primal magic that birthed Grimnir whereas the Tallfolk are the mysterious offspring of giants.
  • Glory! Introduces a new glory system fueling your character’s ability to boast when attempting to overwhelm your adversaries.
  • All Backgrounds are Epic. Includes epic backgrounds for players to choose from. These backgrounds create additional motivations for your hero and weave their personal stories into the core campaign.

Still wondering what being a raider actually means? Is there more to raiding life than drinking mead, sailing, and pillaging settlements? For some raiders… absolutely not. That’s the life, the path to glory! But for others, the signs of impending doom are enough to make them search for a way to overcome the forces of destruction and save the world.

There will be plenty of opportunity for all sorts of adventures… from raiding and consolidating the power of the clans to more traditional dungeon crawls, rescue missions, and exploration. The epic backgrounds exert significant influence on the story direction. Grimnir might be saved at the end of the campaign but shall be forever altered by the heroes’ actions; for better or worse.

Finally, just for fun, here’s the Chapter 1 headings from the player’s guide (still subject to change / tweaking!) As you can see, Raiders of the Serpent Sea will have a similar structure to Odyssey, so those of you used to that book should have no trouble perusing Raiders!

Questions? Let me know! And if you want to follow along sign up to the newsletter at Modiphius.


Announcement: Raiders of the Serpent Sea

In an earlier post I explained that I am making a campaign book with Arcanum Worlds. Well… now is the time for the proper announcement! Raiders of the Serpent Sea is a Norse-themed campaign book for 5e and will be published by the fine folks over at Modiphius Entertainment. They have released a full update […]


Making Games

For as long as I remember I have been making games. It started with writing stories during elementary school and evolved into creating fantasy maps of mundane locations. This was well before I started to play Dungeons & Dragons — I had lots of fun navigating the magical spaces of my imagination and trying to […]


Glory is Yours For The Taking

It will probably not come as a shock to any of you who know me well that I am a huge fan of roleplaying games and got my start in this whole “interactive narrative” business back in my preteens playing Dungeons & Dragons. I ran numerous campaigns throughout high school and more sporadically into college […]


Dungeons & Dragons Campaign: Odyssey of the Dragonlords

Back in 2020 I proudly showed off my copies of Odyssey of the Dragonlords, a successful 5E D&D RPG Kickstarter by James Ohlen and Jesse Sky. At the time I mentioned I had started a campaign with my kids and some of their friends. Well the campaign is still going strong! We just completed the […]


Good Tidings!

I hope all is well for those of you still stumbling onto this blog. (Well, I mean I hope everyone out there is doing well, not just those who come here to read my words….) So… I do have an announcement to make. But not today… not quite yet. Stars are still being aligned, courses […]


The Lazy Designer: The Next Game

So… years ago… I republished my first Lazy Designer book via my newsletter. It was well received and my frank advice on working in the video game industry connected with many readers. So I started to serialize its sequel via the newsletter as well. Then I got divorced and I forgot about the newsletter entirely. […]


Falling back…

I promise this will be a short post. Quick. To the point. The past few months have been exciting. My guiding star has been a desire to return to spending my time doing things I really love doing. Some of that is writing, but a lot of it is actually Dungeons & Dragons. Both the […]


Hoping All is Well

The truth is that I have (often) intended to write for this blog again over the past couple years but every time I tried it it seemed that there was a huge event in the world happening and that my little announcements or questions just didn’t seem that important. I am realizing that there will […]


Odyssey of the Dragonlords

Super excited to receive my copy of Odyssey of the Dragonlords. This 5e campaign was created by my former design lead… James Ohlen with help from other BioWare folk like Jesse Sky and Drew Karpyshyn. I had access to a digital copy of the material a while back and started a campaign that I am […]