Reprint of “Stone Eater”

A few years ago I sold my story “Stone Eater” to Abyss and Apex. I was very pleased when they recently decided to include it in their second “best of” anthology!

There are print and kindle versions of the anthology available.

I’m sharing a table of contents with some really amazing authors (from their blog):
“The Last Tower” – CJ Cherryh
“How Strange the Starship’s Shudder” – Michael R. Fosburg
“Socorro” – S. L. Knapp
“Thesaurus (Not a Prehistoric Animal)” – Robert Borski
“Emmett, Joey & the Beelz” – Ralph Servush
“Snatch Me Another” – Mercurio D. Rivera
“The Argument Box” – J. D. Fox
“Name Calling” – Celeste Rita Baker
“Oblivion” – Yilin Wang
“Anything Chocolate” – Caren Gusoff Sumpiton
“Sunlight” – Kelly Dwyer
“Humboldt Squid” – Linda Neuer
“Dreadnought Under Ice” – George S. Walker
“New Worlds” – Alexandra Seidel
“Stone Eater” – Brent Knowles
“The Wizard and the Sorceress” – Christopher Vera
“The Dwarf Femme and the Dragon” – Charie’ Craig
“Letter Found …” – Marie Brennan
“Mirror Girl” – Paul Carlson
“Coupling” – Ken Poyer
“Bots D’Amor” – Cat Rambo
“The Coin Whisperer” – Sarah Hendrix
“Bumbershoot” – Howard V Hendrix
“All the Wonder in the World” – Lavie Tidhar
‘The Specialist” – Andrew Kaye
“Prayer Causes Stars” – Greg Beatty
“The Halo Wave” – Lael Salaets
“In The Bag” – Tabitha St. Germain
“In the End, Basking in Love” – A. B. S. Dudevant
“To the End of Days” – Robert Silverberg

The end is near…

Last December I did not do a year-in-review about my writing, as I generally do. Mostly I avoided this because the holidays were a rough time for me — first Christmas without my kids, etc. But also, because I did not accomplish a lot in 2015. The past year and a half I have been […]

Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio. Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had […]

And there is this…

First, many apologies for the delay between posts. I am not yet ready to promise more regular postings but interesting things are afoot. If you are even vaguely interested in game development you have probably already learned that I’ve joined Edmonton-based game developer Beamdog. I’ve been working for them for the past few months. I […]

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Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space. Today it went live on Steam… I encourage you to check it out! A huge congratulations to the team at N-Space who have been working very hard on […]


This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

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Back in Florida 

Sorry for the long delay! This has been a challenging year and I intend to talk more about what’s going on… But probably not until the fall. Right now I’m helping out some friends down here in Orlando, and yes, I will explain more about that in a future post. This is the second time […]

Brent Returns (Briefly)

I realize it has been a long time since I’ve last posted here. I cannot really get into the details as to why yet, but my personal life has been rather messed up since January. I’m trying to focus on my kids as much as possible through a challenging time. That said, I intend to […]

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The Next Game

Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on. While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be […]

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Game Hauler Version 4 (Part 5 / ?)

If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]