The end is near…

Last December I did not do a year-in-review about my writing, as I generally do. Mostly I avoided this because the holidays were a rough time for me — first Christmas without my kids, etc. But also, because I did not accomplish a lot in 2015. The past year and a half I have been in survival mode. When my ex and I initially separated, I moved out and established a new (much smaller household) and found work remotely (and a few weeks, on location in Florida). This alone was a huge adjustment, after several years of being the stay-at-home spouse. I also started volunteering a lot more, with my kid’s school, and becoming even more involved in their activities.

I was also busy trying to save the marriage… This took time. And when I did have free moments, I tended to try to be outside as much as possible. I struggled to write, to be honest, the few times I did attempt it.

When the separation period ended, and it was clear we were headed for divorce, I had another huge decision to make. Should I move?

Neither my ex or myself have family in the Edmonton area, or even particularly strong social connections here. Our families live quite a ways away and we’ve always been somewhat isolated in Edmonton. And I really enjoyed the time I spent in Florida, as well as shorter trips I took out to the west coast. There was also a lack of game dev opportunities in Edmonton, post-BioWare.

Luckily, Trent at Beamdog showed up with an opportunity locally. I decided to stick around and get through the whole separation process (actually, legally, dividing assets and moving ahead with the divorce). I assumed this would take a few months, then I would move back into a proper home that better suited the kids. I imagined I would start rebuilding my life. And at some imaginary point in the future I might return to writing, blogging, and the various other activities that had formed the foundation of my “professional life” since leaving BioWare.

This was back in September 2015. Since then my life has been on pause in many ways… but we finally signed the separation agreement this month and I feel the end of this period of my life is approaching. I’m excited to be building a home again, for my kids, and I’m starting to think about writing again, though it will probably have to compete with some of the “survival activities” I’ve embraced (i.e., walking, knitting, etc.)

And I’m enjoying my work with Beamdog. Lots of new challenges, new team mates (and some former colleagues from BioWare days). I also recently had the pleasure of evaluating a game design class, “interviewing” the students and providing feedback alongside a former coworker from BioWare. I’m hopeful that once I’m settled into my new place I’ll be better able to focus, both at work, and on my private projects.

There’s even a chance, perhaps over summer, that this blog might start becoming more active with both writing and game design goodness. But if I’m not around, feel free to use the comments or my contact page to send questions my way.

Siege of Dragonspear

I’ve been working at Beamdog for several months now and have been enjoying my time with the studio. Last week the team hit a huge milestone — the release of Siege of Dragonspear, an expansion set between Baldur’s Gate and Baldur’s Gate 2. They’ve devoted significant time and energy to the expansion and I’ve had […]

And there is this…

First, many apologies for the delay between posts. I am not yet ready to promise more regular postings but interesting things are afoot. If you are even vaguely interested in game development you have probably already learned that I’ve joined Edmonton-based game developer Beamdog. I’ve been working for them for the past few months. I […]

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Sword Coast Legends

During the last couple years I have been fortunate to have a consulting role on Sword Coast Legends, a new Dungeons & Dragons RPG from N-Space. Today it went live on Steam… I encourage you to check it out! A huge congratulations to the team at N-Space who have been working very hard on […]


This is a post I had hoped I would not have to write. I’ve been avoiding it, out of fear that writing this out, will make it real. (And yes, this post is entirely personal and has nothing to do with game development or writing… but it explains my silence here.) After eight months of […]

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Back in Florida 

Sorry for the long delay! This has been a challenging year and I intend to talk more about what’s going on… But probably not until the fall. Right now I’m helping out some friends down here in Orlando, and yes, I will explain more about that in a future post. This is the second time […]

Brent Returns (Briefly)

I realize it has been a long time since I’ve last posted here. I cannot really get into the details as to why yet, but my personal life has been rather messed up since January. I’m trying to focus on my kids as much as possible through a challenging time. That said, I intend to […]

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The Next Game

Yes, “The Next Game” is the title of my second Lazy Designer book but today I actually want to talk about the next Unity prototype-game that I am actually working on. While building a technical framework to help me get Unity projects up and running faster I also started to think about what might be […]

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Game Hauler Version 4 (Part 5 / ?)

If you want to play the latest build before reading the commentary then scroll down to the end of this post. PROTOTYPE 4 (BUILD# This time around I’m lumping a couple releases and discussing them together. In the previous post I highlighted a few issues that I wanted to address next. These included a […]

2014 Year in Review

I sold three stories this year. (The first two can be read online, for free, if you are so inclined.) “Some We Eat and Some We Keep” to Robot and Raygun “Her Robot Babies” to Perihelion “Red Means Go” to On Spec Magazine (forthcoming) Recently I also learned that my short story ‘Digital Rights’, which […]

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